Posts Tagged Craps

No limit Texas Holdem tips

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Basics: How to play Texas Holdem

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Learn to Play Craps – Tips and Strategies: Craps Terms (Part 3)

In this article, we continue our lesson on learning the various craps terms.  Picking up where we left off in Part 2, the following terms cover the letters E to J in alphabetical order.  Craps terms beginning with other letters are defined in my other articles.

E.T. = A bet that the next roll will be an 11 or 12.
Easyway = The number 4, 6, 8, or 10 rolled where the dice have different numbers.  For example, an Easy 8 is 6-2, 2-6, 5-3, and 3-5.
Eighter From Decatur = The number 8.
Eye In The Sky = The video cameras on the ceiling.  Surveillance of the game.
Eyeballs = Two one’s.  Snake eyes or aces.
Field = A bet that the next roll will be a 2, 3, 4, 9, 10, 11, or 12.  Sometimes the 5 is included and the 9 excluded.
Fifty-yard Line = The middle of the table.
Fill = When the casino’s bank (cheque stack) on the table is replenished.
Flat Bet = The even-money Pass Line or Don’t Pass bet.
Garden     = The field.
George = A player who tips the dealers.
Green = $25 cheques.
Green Light = When the dealers have permission to hustle tips, or the pit crew isn’t watching so dealers can hustle tips.
Hand-in = A tip given directly to the dealers instead of being bet for them.
Hardway = A bet on the 4, 6, 8, or 10 that wins if the dice show identical numbers before a 7 or an Easyway.  For example, a Hard 4 wins if the dice show 2-2.
Hedge = Making one bet to protect another bet.
Hi-Lo = A bet that the next roll will be a 2 or 12.
Hi-Lo-Yo = A bet that the next roll will be a 2, 12, or 11.
Hit A Brick = When a die hits a stack of chips and doesn’t hit the back wall.
Hook = Player positions at the table near the corner of each end.
Hop = A bet that the next roll will be a specific combination of numbers.
Horn = A bet that the next roll will be a 2, 3, 11, or 12.
Horn High = A Horn bet with equal amounts on three numbers and a greater amount on the fourth number.  For example, a $5 Horn High Yo has $1 on the 2, 3, and 12; and $2 on the 11.  A $10 Horn High Boxcars has $2 on the 2, 3, and 11; and $4 on the 12.
Hot Table = Shooters are making points and rolling lots of numbers.
I Can’t Read Her She’s In The Cedar = What the stickman might say when a die bounces and lands in the wooden chip rack on the rail.
Inside Numbers = The numbers 6 and 8; sometimes the numbers 5, 6, 8, and 9.
Insurance = Hedging one bet with another.
Jam Up = A game is slowed or interrupted because of sloppy dealing.
Jammer = A weak dealer who spills his stack of cheques or sloppily places player’s cheques.
Jesse James = The number 9.  Jesse was shot by a .45.  (The 4-5 dice combination is a 9.)
Juice = A vigorish.

Bill Enslen is a reliability engineer who routinely works with statistics. Having played and analyzed casino craps for more than 25 years, he has compiled his winning secrets in a new Ebook, The Secret to Craps: The Right Way to Play. He doesn’t offer false hope or prey on your blazing desire to beat the casino. Instead, he explains the reality of the game and how to optimize your fun without losing your shirt. Without fully understanding the game and the truth behind the numbers, you’re vulnerable to believing bizarre claims that you can consistently beat the casino. The plain truth is that you can’t and won’t. Don’t be a sucker. Be smart, play smart, and learn casino craps the smart way. For more information, and to read a sample chapter about the absurdity of dice control, visit his site at Learn to Play Casino Craps the Right Way.

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Learn to Play Craps – Tips and Strategies: Craps Terms (Part 3)

In this article, we continue our lesson on learning the various craps terms.  Picking up where we left off in Part 2, the following terms cover the letters E to J in alphabetical order.  Craps terms beginning with other letters are defined in my other articles.

E.T. = A bet that the next roll will be an 11 or 12.
Easyway = The number 4, 6, 8, or 10 rolled where the dice have different numbers.  For example, an Easy 8 is 6-2, 2-6, 5-3, and 3-5.
Eighter From Decatur = The number 8.
Eye In The Sky = The video cameras on the ceiling.  Surveillance of the game.
Eyeballs = Two one’s.  Snake eyes or aces.
Field = A bet that the next roll will be a 2, 3, 4, 9, 10, 11, or 12.  Sometimes the 5 is included and the 9 excluded.
Fifty-yard Line = The middle of the table.
Fill = When the casino’s bank (cheque stack) on the table is replenished.
Flat Bet = The even-money Pass Line or Don’t Pass bet.
Garden     = The field.
George = A player who tips the dealers.
Green = $25 cheques.
Green Light = When the dealers have permission to hustle tips, or the pit crew isn’t watching so dealers can hustle tips.
Hand-in = A tip given directly to the dealers instead of being bet for them.
Hardway = A bet on the 4, 6, 8, or 10 that wins if the dice show identical numbers before a 7 or an Easyway.  For example, a Hard 4 wins if the dice show 2-2.
Hedge = Making one bet to protect another bet.
Hi-Lo = A bet that the next roll will be a 2 or 12.
Hi-Lo-Yo = A bet that the next roll will be a 2, 12, or 11.
Hit A Brick = When a die hits a stack of chips and doesn’t hit the back wall.
Hook = Player positions at the table near the corner of each end.
Hop = A bet that the next roll will be a specific combination of numbers.
Horn = A bet that the next roll will be a 2, 3, 11, or 12.
Horn High = A Horn bet with equal amounts on three numbers and a greater amount on the fourth number.  For example, a $5 Horn High Yo has $1 on the 2, 3, and 12; and $2 on the 11.  A $10 Horn High Boxcars has $2 on the 2, 3, and 11; and $4 on the 12.
Hot Table = Shooters are making points and rolling lots of numbers.
I Can’t Read Her She’s In The Cedar = What the stickman might say when a die bounces and lands in the wooden chip rack on the rail.
Inside Numbers = The numbers 6 and 8; sometimes the numbers 5, 6, 8, and 9.
Insurance = Hedging one bet with another.
Jam Up = A game is slowed or interrupted because of sloppy dealing.
Jammer = A weak dealer who spills his stack of cheques or sloppily places player’s cheques.
Jesse James = The number 9.  Jesse was shot by a .45.  (The 4-5 dice combination is a 9.)
Juice = A vigorish.

Bill Enslen is a reliability engineer who routinely works with statistics. Having played and analyzed casino craps for more than 25 years, he has compiled his winning secrets in a new Ebook, The Secret to Craps: The Right Way to Play. He doesn’t offer false hope or prey on your blazing desire to beat the casino. Instead, he explains the reality of the game and how to optimize your fun without losing your shirt. Without fully understanding the game and the truth behind the numbers, you’re vulnerable to believing bizarre claims that you can consistently beat the casino. The plain truth is that you can’t and won’t. Don’t be a sucker. Be smart, play smart, and learn casino craps the smart way. For more information, and to read a sample chapter about the absurdity of dice control, visit his site at Learn to Play Casino Craps the Right Way.

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Learn to Play Craps: Craps Etiquette

Be smart, play smart, and learn how to play craps the right way!

Etiquette at the craps table is more about common sense and courtesy than anything.  Apply these principles and you’ll have a lot more fun at the table.

The number one tip about craps etiquette is to be nice and polite.  Don’t be a jerk to the dealers or criticize other players.  Don’t be a know-it-all trying to explain all the wrong things the guy next to you is doing.  If a player asks for help or clarification of what just happened, then by all means be nice and spread the knowledge.  Say “please” and “thank you” to the dealers.  A little courtesy does, indeed, go a long way to improving your fun at the table.

Learn the game.  Know the bets, their odds, and their payoffs.  Don’t delay the game by asking questions about why you got paid a certain amount.

Never say the word “seven” during a game.  If you must say the “S” word, say it after the shooter sevens-out.  Even the most sensible people are superstitious at a craps table.  When they lose, they must blame someone for their bad luck.  Don’t give them an opportunity to blame you.  Don’t curse the dice with your bad-luck mojo by saying the word “seven” during a game.  Yes, it’s silly, but you you’ll save yourself a ton of aggravation by accepting the fact that people have these ridiculous superstitions.

Don’t spill your drink or flick your cigarette ashes on the table.  Turn away from the table when taking a gulp or sucking on your cigarette.  Have a bit of courtesy and blow your cigarette smoke straight up.  The casino’s air-handling system will draw it up and minimize how much of it we inhale.  People usually stand to your side and behind you, so tilt you head and blow straight up.

Wait until the dice are in the middle of the table to buy-in or make a bet.  Don’t make late bets.  When the stickman pushes the dice to the dealer, don’t try to make last-minute bets.

If the shooter is at the opposite end of the table from you, don’t hang your arms and hands over the railing into the playing area.  If the dice hits your hands, guess who gets blamed for causing a seven to appear.

If you’re a “Don’t” player, don’t root for a seven and don’t cheer when a seven appears.  Most people play the “Do” or “Pass” and you’ll irritate them by rooting for a seven.  The game just isn’t as much fun if the entire table hates you.  They won’t like you because of the simple fact that you’re playing the “Don’t” so don’t make it worse by screaming, “Yes, I love the seven,” when the shooter rolls a seven-out.

Don’t waste time setting the dice before each roll.  Read my other articles on the absurdity of dice control (a.k.a. dice setting).  Dice control does one thing and one thing only–it delays the game.  If you believe in dice control and take forever to set the dice before each roll, then you’re showing everyone at the table your ignorance.  The idea of dice control is just plain silly.  Don’t do it.

Don’t blow on the dice before each roll.  Your lucky mojo isn’t going to transfer to the dice through your bad breath.  The only things that transfer to the dice are your germs.

Don’t bang the table with the dice before each roll.  It’s okay to gently tap the table, but don’t overdo it.

When rolling the dice, don’t aim for chip stacks on the opposite end of the table, and don’t throw the dice at the mirror.  It’s okay if the dice hit chips and knock them out of position as long as the crew knows you’re not intentionally doing it.  Don’t throw the dice so hard that they bounce and fly off the table.

Don’t constantly complain and cry about other players, the dealers, or anything.  If you don’t have anything nice to say, then please leave.  We don’t want to hear you whine about your life’s problems.  We don’t care.  We’re there to have fun, so take your misery elsewhere.

Don’t forget to tip the dealers.  They make minimum wage so they rely on tips.  I usually make a $5 Pass bet for the crew every 30 minutes, or a $1 Hardway bet every 15 or 20 minutes.  The dealers greatly appreciate those bets and you’ll be surprised at how much more fun the dealers can make your time at the table.

Now you know!  Remember, learn how to play craps the right way.

Bill Enslen is a reliability engineer who routinely works with statistics. Having played and analyzed casino craps for more than 30 years, he has compiled his winning secrets in a new Ebook, The Secret to Craps: The Right Way to Play. He doesn’t offer false hope or prey on your blazing desire to beat the casino. Instead, he explains the reality of the game and how to optimize your fun without losing your shirt. Without fully understanding the game and the truth behind the numbers, you’re vulnerable to believing bizarre claims that you can consistently beat the casino. The plain truth is that you can’t and won’t. Don’t be a sucker. Be smart, play smart, and learn casino craps the smart way. For more information, and to read a sample chapter about the absurdity of dice control, visit his site at Learn to Play Casino Craps the Right Way.

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Learn to Play Craps – Tips and Strategies: Get your Chips

Before approaching the table, have your buy-in money ready in your pocket. Don’t fiddle with your wallet at the table, showing other players how thick it is with hundred-dollar bills.


When taking a position at the table, a game will likely be in progress. You can buy-in at any time; you don’t have to wait for the current game to end. However, don’t drop your money if the shooter is getting ready to throw. Wait until the shooter throws, then wait until the dealer finishes paying off all bets for that roll. While the stickman still holds the dice in the center of the table (before he pushes them to the shooter for another roll), ensure you have the dealer’s attention and drop your buy-in money in front of you in the Come area. As you drop your money, say in a strong voice so the dealer and boxman can hear you, “Change only, please.”


“Change only, please,” makes it clear to the crew that you’re not making any bets with your cash; you simply want to exchange it for chips. The dealer responds so the boxman can hear, “Cheque change only,” then picks up your cash and places it in front of the boxman. The boxman counts it to verify the amount and turns it facedown so the camera can get a good look at the denominations before pushing it down the money slot. When the boxman gives the okay, the dealer places a stack of chips in front of you. Pick up your chips immediately, unless the shooter is getting ready to throw. Never reach down into the table when the shooter is about to throw. It’s considered bad luck if a die hits your hand. If a 7 shows after hitting your hand, the whole table gets mad and blames you for causing a 7-out.


Put your chips in the chip rack directly in front of you. If the dealer gives you chips in different denominations, immediately arrange them in your rack so the higher-denomination chips are in the center (i.e., surrounded on both sides by the lower-denomination chips). This protects your higher-denomination chips from theft. For example, suppose your buy-in is $200. The dealer typically gives you four green chips ($25 each), 18 red chips ($5 each), and 10 white chips ($1 each). Make sure you protect those green chips by putting them between the red or white ones.


This seems trivial, but there’s a good reason for it. Most people with whom you gamble are fairly honest, but the moment you let your guard down is probably when you’ll get hit. Look at the boxman’s huge chip stack. Notice that the $1 chips are on the outside ends of the stack, then the $5 chips, then the $25 chips, and so on. The highest-denomination chips are in the center. When in the center and protected, the chips are less vulnerable to theft. Same goes for your chips.


A thief typically sneaks one of your chips when you’re leaning over the table or otherwise distracted. For example, as you lean over to roll the dice, the natural tendency is to remain leaning until the dice have stopped. Everyone’s attention, even the crew’s, is typically on the dice at the opposite end of the table. This is an optimal time for a thief to reach for your stack and sneak a chip. It’s too difficult for a thief to sneak one from the center of your stack, so he usually goes for one on the end. If a thief sees your $1 or $5 chips on the outside of your chip stack, he’ll likely find another player with unprotected high-denomination chips, rather than risk being caught for a measly $1 or $5.


Now you know!

Bill Enslen is a reliability engineer who routinely works with statistics. Having played and analyzed the game for 25 years, he has compiled his winning secrets in a new eBook, which you can sample at http://www.learnthesecrettocraps.com/

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Learn to Play Craps – Tips and Strategies: Crooked Dice

Chances are slim that you’ll ever play in a game with crooked dice at a modern casino. However, every now and then, some idiot tries to cheat the system by inserting crooked dice into the game. By adhering to strict policies for controlling the game, casinos eventually catch even the most skilled slight-of-hand artists.


Each player must handle the dice with only one hand and must not bring the dice outside the table. These two simple rules make the cheat’s job extremely tough. To make it more difficult, the table has a mirror along the entire length of the wall opposite the boxman so the boxman can easily see if the shooter is “palming” dice. Additionally, each time a die leaves the table after a roll, the die doesn’t come back into play until after the boxman thoroughly inspects it. The dice are replaced at random times during the day and typically don’t remain in play for more than 24 hours.


Crooked dice come in many forms, such as loaded, painted, capped, tripped, bricks, and floaters. Loaded dice are heavier on one side. Painted dice have a solution applied to one side to make it stickier. Capped dice are shaved on one or more sides and the removed material is replaced by a material with different bounce characteristics. Tripped dice have their edges altered so they’re not all equal. Bricks (a.k.a. flats) have one side shaved to reduce the surface area of the adjoining sides. Floaters (because they float in water) have an off-center hole inside them. Shapes are dice that aren’t perfect cubes (some or all sides are either concave or convex).


The intent of crooked dice, regardless of their form, is to alter the likelihood of certain numbers appearing. Even a slight change in the odds of a certain number appearing may be enough to change a small house advantage into a small player advantage. “Passers” are crooked dice modified to favor point numbers, while “missouts” are modified to favor the number 7.


Now you know!

Bill Enslen is a reliability engineer who routinely works with statistics. Having played and analyzed the game for 25 years, he has compiled his winning secrets in a new eBook, which you can sample at http://www.learnthesecrettocraps.com/

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Learn to Play Craps – Tips and Strategies: Dice-tossing Styles

It’s interesting to note the variety of dice-tossing styles you’ll encounter over your craps-playing life. Some are plain and boring, weird and funny, and others are downright irritating. Ever really thought about it? How many ways can you reach down, pick up the dice, and toss them to the other end of the table? If you’ve played enough craps, you’ve seen it all.

The casino has strict rules for handling and tossing dice, which are the subject of an upcoming article. I’ll mention four of them so you’ll understand the basics. Handle the dice with only one hand. Never bring the dice outside the imaginary plane that extends up from the edge of the table (i.e., always keep the dice inside the table). Don’t toss the dice higher the height of the dealers. And smoothly toss the dice so they both hit the back wall (i.e., the wall at the other end of the table). If you follow these simple rules, you’ll do just fine.

Let’s start with the grip. Most people simply reach down, pick up the dice, and hold them in their palm or between their fingers. Not some people. Some believe their lucky grip will result in a winning number, while others believe they can control the outcome of their tosses so taking a precise grip is the first step in their wacky routines. For example, there’s the ice-tong grip, lock grip, 5-finger grip, 2-finger front diagonal grip, flying-V grip, stacked grip, 3-finger front grip, 3-finger front diagonal grip, 2-finger pincer grip, and many more. (Seriously, I’m not making this up!) And don’t forget, before taking one of those grips, they must properly position the dice with the precise alignment and orientation. For example, the 6 on one die must be oriented so the pips (i.e., the dots on a die are called “pips”) are parallel to the tabletop and the number must be adjacent to the 3 on the other die, and the pips on the 3 must be oriented so they go diagonally upward to the right. (Again, I’m not making this stuff up!) After they’ve achieved perfect alignment with the heavens and stars, they take their grip. But they don’t just pick up the dice, they must slowly and gently place their fingers on them and precisely measure the pressure applied to each die using the delicate pressure sensors in their fingertips. Finally, with the exact dice alignment and finger pressure, the shooter launches the dice toward the end of the table contorting their wrist, arm, shoulder, and torso. I’ve often wondered how some people don’t throw out their shoulders or keep from tearing the tendons that attach the muscles of the forearm to the arm bone at the elbow joint. These are the irritating shooters because they seemingly take forever. Everyone else at the table is anxious for the next roll, but these clowns who think they’re dice doctors or dice wizards (or whatever they call themselves) delay the game by taking their weird grips instead of just picking up the dice and tossing them.

Some people gently tap the tabletop before tossing. That’s okay as long as it’s just a tap. If you knock or bang the dice, the boxman will politely ask you to refrain. If you don’t heed his request, the next time he won’t be so polite. Personally, I’m a tapper. Also, I like to flash an empty hand just before picking up the dice. As I reach down for them, I quickly turn my palm up, flash open my fingers so the crew (and the camera) can see my hand is empty, grab the dice, and smoothly toss them. It’s an instantaneous, fluid motion just long enough for the crew to see my empty hand, but quick enough that most players don’t notice it and don’t realize what I’m doing. (I make the boxman’s and surveillance team’s jobs easier by showing an empty hand before touching the dice.)

Some people puff on the dice for luck. That’s okay, too, as long as you don’t use two hands, don’t bring the dice outside the imaginary plane, and don’t spit on the dice (accidentally or otherwise).

Some people throw the dice low and hard so they bounce all over the place after hitting the back wall. Avoid doing this because it increases the likelihood that a die will fly off the table causing the game to be delayed.

Some people toss them so weakly that they barely hit the back wall. Although you don’t want to throw them like a Major League pitcher, you should avoid feeble, pathetic tosses. Smoothly toss them so they bounce off the tabletop and then hit the back wall. If you’ve never tossed dice, you’ll get the hang of it after just a few throws.

So, what’s your technique? Whatever it is, be considerate of other players and the dealers. Don’t take forever finding your precise grip. Don’t throw them so hard they continually fly off the table. Don’t spit on them as part of your puffing routine. Don’t aim for the chip stacks at the other end of the table (chips fly everywhere and the dealers have to remember where they all go). Don’t hit the mirror on the side of table (casino dice are hard with sharp points and angles, so don’t break their mirror). A smooth toss so the dice gently hit the back wall and stay on the table is all you need.

Now you know! Remember, learn how to play craps the right way.

W. Enslen is a reliability engineer who routinely works with statistics. Having played and analyzed craps for 25 years, he has compiled his winning secrets in a new Ebook, which you can sample at Learn How to Play Casino Craps the Right Way. Be smart, play smart, and learn how to play craps in reality instead of a Fantasyland of false hope.

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Learn to Play Casino Craps: the Field Bet and Any 7 Bet

Be smart, play smart, learn how to play casino craps the right way!

The Field bet is a one-roll bet that wins if a 2, 3, 4, 9, 10, 11, or 12 shows on the next roll. It loses if a 5, 6, 7, or 8 shows. Some casinos switch the 5 and 9, making the 5 a winner and the 9 a loser. Since, the 5 and 9 have the same numbers of ways to make them (i.e., four ways), the odds for the Field bet don’t change if the casino switches the 5 and 9. The Field is a self-service bet, which means you put down and pick up your chips in the Field box without the dealer’s help. The box is located between the Don’t Pass and Come areas, and is clearly labeled “Field.” If you can’t remember which numbers win and lose, don’t worry, they’re also labeled in the Field box in big, bold font. The Field pays even money (1:1) if a 3, 4, 9, 10, or 11 shows. It pays double (2:1) or triple (3:1) if a 2 or 12 shows, depending on the casino. Some casinos pay double on both the 2 and 12. Some pay double on one number and triple on the other. And a rare few pay triple on both the 2 and 12. It’s easy to know the casino’s payoffs because the 2 and 12 are circled on the table layout and have either “Pays Double” or “Pays Triple” written above the number.

Any Seven (sometimes called “Big Red”) is a one-roll bet that wins if a 7 shows and loses if any other number shows. The minimum bet amount is the value of the lowest-denomination chip in play at the table, usually $1. The payoff is 4:1, so you can bet any amount to get the full payoff odds. The Any Seven box is located in the center of the table and typically controlled by the stickman, so keep your hands off and don’t try to put down or pick up this bet yourself. When you have the stickman’s attention, gently toss your chip to an open area near the center of the table and say, “Any Seven, please.” Aim for an empty spot so when your chip lands on the table, it doesn’t knock other people’s chips all over the place.

Now you know! Remember, learn how to play casino craps the right way.

Bill Enslen is a reliability engineer who routinely works with statistics. Having played and analyzed casino craps for more than 25 years, he has compiled his winning secrets in a new Ebook, The Secret to Craps: The Right Way to Play. He doesn’t offer false hope or prey on your blazing desire to beat the casino. Instead, he explains the reality of the game and how to optimize your fun without losing your shirt. Without fully understanding the game and the truth behind the numbers, you’re vulnerable to believing bizarre claims that you can consistently beat the casino. The plain truth is that you can’t and won’t. Don’t be a sucker. Be smart, play smart, and learn casino craps the smart way. For more information, and to read a sample chapter about the absurdity of dice control, visit his site at Learn to Play Casino Craps the Right Way.

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Learn to Play Casino Craps: the Any Craps Bet

Be smart, play smart, learn how to play casino craps the right way!

Any Craps is a one-roll bet that wins if a craps (i.e., 2, 3, or 12) shows on the next roll, and loses if any other number shows. The minimum bet amount is the value of the lowest-denomination chip in play, usually $1. The payoff is 7:1, so you can bet any amount to get the full payoff odds.

The Any Craps box is located in the center of the table and typically controlled by the stickman, so keep your hands off. When you have the stickman’s attention, gently toss your chips to an open area near the center of the table and say, “Any Craps, please.” Aim for an empty spot so your chip doesn’t mess up other chips on the table.

Depending on the casino, the layout may have a box in the proposition area (i.e., center of the table) labeled “Any Craps,” or 16 small circles next to the proposition area, each containing the letter “C,” or both. The dealer places your Any Craps bet either in the box or in one of the little “C” circles. You might think, “Why are there 16 little Any Craps circles but only one Any Craps box?” Good question, but like everything else in craps, the answer is easy. The Any Craps box is big enough to hold all bets if everyone at the table makes the bet at the same time, but the little “C” circles are only big enough to hold one bet. Eight players can play on each side of the table. So, there are eight circles for eight players on each side of the table. If the casino’s layout uses little circles instead of an Any Craps box, the dealer places your Any Craps bet in the little circle that corresponds to your table position.

The Any Craps bet is sometimes called “Crap Check” when it’s used to hedge the Flat Pass Line bet. For example, if a player makes a Flat $10 Pass Line bet, he might toss in a $1 chip for a Crap Check to “protect” the Pass Line bet on the come-out roll. On the come-out, if the shooter rolls a craps, the player loses his $10 Flat Pass Line bet, but wins $7 for his Crap Check.

Now you know! Remember, learn how to play casino craps the right way.

Bill Enslen is a reliability engineer who routinely works with statistics. Having played and analyzed casino craps for more than 25 years, he has compiled his winning secrets in a new Ebook, The Secret to Craps: The Right Way to Play. He doesn’t offer false hope or prey on your blazing desire to beat the casino. Instead, he explains the reality of the game and how to optimize your fun without losing your shirt. Without fully understanding the game and the truth behind the numbers, you’re vulnerable to believing bizarre claims that you can consistently beat the casino. The plain truth is that you can’t and won’t. Don’t be a sucker. Be smart, play smart, and learn casino craps the smart way. For more information, and to read a sample chapter about the absurdity of dice control, visit his site at Learn to Play Casino Craps the Right Way.

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